In the December 1990 edition of PC Sources, Russ Lockwood called Railroad Tycoon one of the best games of the year. In 1992, Computer Gaming World added it to the magazine's Hall of Fame for games that readers highly rated over time. Ryan Brooks gave the game five out of five stars. In the September 1990 edition of Computer Gaming World, Railroad Tycoon was named Game of the Year. In the July 1990 edition of Games International (Issue 16), Brian Walker gave the game a perfect score of 10 out of 10, saying, "Certainly this is one of the most captivating games I've ever played." Railroad Tycoon sold more than 400,000 units by September 1997. The four geographical scenarios have different products available. There are two economic models the player can choose between: Simple Economy (where a station serving a large enough cities will buy anything) and Complex Economy (where cities will only buy certain products such as passengers and beer). Not every station buys everything offered to it. The game runs for a century, with accounting periods being two years long. The player can continue to build the track network and build stations until they run out of funds. The player can at any time change the consist, with options including mail and passenger cars as well as specialized freight cars for each of the game's nine other commodity types. The player then can add cars to the train and send it on its way. Once the player builds a station they can build their first train (of the 32 permitted) at any engine shop. The player can upgrade and downgrade Depots, Stations and Terminals as necessaries, and can add other facilities such as stores and hotels. Trains can only be built at engine shops. When the player builds the first station they also build their first engine shop. The player can build at most 32 stations. The rest service surrounding areas, with Depots serving the smallest area and Terminals the largest. The Signal Tower acts as a passing loop and may control movements. There are four types of stations: Signal Tower, Depot, Station and Terminal. The game also has other railroad companies attempting to put the player out of business with stock dealings and rate wars. The game models supply and demand of goods and passengers as well as a miniature stock market on which players can buy and sell stock of their own or competing companies. The player manages the business as described above and may also handle individual train movement and build additional industries. The company may raise additional capital through the sale of bonds. The company starts with one million dollars in capital, half equity, half a loan. The player acts as a railway entrepreneur and may start companies in any of four geographic locales: the Western United States, Northeast United States, Great Britain, or Continental Europe the starting date varies depending on the map chosen. The objective of the game is to build and manage a railroad company by laying tracks, building stations, and buying and scheduling trains. The DOS version of the game was released as freeware for download in 2006. Likewise, a Sega Mega Drive version was also planned but never released. Though no reason was officially given, it may have been due to the DOS release of Transport Tycoon, and its planned release on the then-upcoming PlayStation console. ![]() A port of the game for the Super NES was planned for a 1994 release, and screenshots were shown in the March 1993 issue of Nintendo Power however the port was never released. The game is the first in the Railroad Tycoon series.Īn expanded version of the game titled Sid Meier's Railroad Tycoon Deluxe, was released in 1993. ![]() Sid Meier's Railroad Tycoon is a business simulation designed by Sid Meier.
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